The Elder Scrolls IV: Oblivion

Publisher: 2K Games

We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees.

The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.

The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game -- especially when anti-aliasing is enabled at the same time as HDR.

Asus EAH3870 X2 1GB The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

1680x1050 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 70.4
    • 50.0
    • 64.7
    • 42.0
    • 64.2
    • 41.0
    • 42.2
    • 30.0
    • 42.1
    • 32.0
    • 41.5
    • 31.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1920x1200 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Asus EAH3870 X2 1GB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 62.5
    • 43.0
    • 61.0
    • 41.0
    • 60.9
    • 38.0
    • 36.7
    • 26.0
    • 35.8
    • 26.0
    • 34.1
    • 25.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

2560x1600 0xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
  • Nvidia GeForce 8800 GTX 768MB
    • 65.2
    • 47.0
    • 50.5
    • 31.0
    • 49.4
    • 31.0
    • 38.4
    • 27.0
    • 36.7
    • 26.0
    • 33.2
    • 24.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

2560x1600 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 512MB
    • 43.7
    • 29.0
    • 41.8
    • 26.0
    • 40.0
    • 25.0
    • 25.1
    • 18.0
    • 24.8
    • 17.0
    • 23.9
    • 17.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

In Oblivion, there is a similar performance pattern to the one we saw just over the page for Supreme Commander, although in this title there isn’t quite as much of a difference at the top end. Taking that into account, the Radeon HD 3870 X2 performs pretty well here and it’s not too far behind Nvidia’s current flagship product, the GeForce 9800 GX2.
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